﻿#region Legal

// Jimmy Zimmerman
// Team Mongoose
//
// END USER LICENSE AGREEMENT
// IMPORTANT - READ THIS CAREFULLY:  This End User License Agreement is a legal agreement
// between you (either an individual, business entity, currently active identity of an
// individual with Multiple Personality Disorder, octopus overlord, or otherworldly entity),
// and Team Mongoose, for the enclosed, components.
//
// By reading this document and/or installing this product, you agree to be bound by the
// terms of this EULA.
//
// Team Mongoose owns all copyright, trade secret, trademark, trade wars,
// patent, portent, and potential rights to these components.  Team Mongoose
// grants you the right to deploy the enclosed components.
//
// If you agree to the terms of this EULA, a license to use these components is granted to you.
//
// If you should happen to benefit from the enclosed components, then you are legally and
// contractually bound to thank us for it. Send your regards to jimmyzimms@hotmail.com.
//
// OTHER RIGHTS AND LIMITATONS
// You may not reverse-engineer, decompile, decode, disassemble, psycho-analyze, or otherwise
// attempt to find hidden meanings between the lines of this EULA; unless, of course, you should
// happen to find some, and they are funny.
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// You may not translate this EULA or any part of the components into Ancient Sumerian.
//
// THESE COMPONENTS ARE PROVIDED “AS-IS” WITHOUT WARRANTY OF ANY KIND. ANY USE OF THE COMPONENTS
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#endregion

using System;
using System.Collections.Generic;

namespace Mongoose.Games.BfgRoster
{
    /// <summary>
    /// Represents the entire game for a run of BFG.
    /// </summary>
    public class Game
    {
        private readonly LockableList<Vessel> roster = new LockableList<Vessel>();
        private OrderPhase orderPhase = new OrderPhase();
        private MovementPhase movementPhase = new MovementPhase();
        private ShootingPhase shootingPhase = new ShootingPhase();
        private OrdinancePhase ordinancePhase = new OrdinancePhase();
        private EndPhase endPhase = new EndPhase();

        public Int32 Turn { get; set; }

        public ICollection<Vessel> Roster { get { return this.roster; } }

        public void Start()
        {
            if (this.Turn > 0) throw new InvalidOperationException("Cannot start match more than once.");

            this.roster.Lock();
            this.OnTurnStart();
        }

        public event EventHandler TurnStart;

        protected void OnTurnStart()
        {
            this.Turn++;
            this.TurnStart(this, EventArgs.Empty);
            this.OnOrderPhaseStart();
        }

        public event EventHandler OrderPhaseStart;

        private void OnOrderPhaseStart()
        {
            this.OrderPhaseStart(this, EventArgs.Empty);
        }

        private void OnMovementPhaseStart()
        {

        }

        private void OnShootingPhaseStart()
        {

        }

        private void OnOrdinancePhaseStart()
        {

        }

        private void OnEndPhaseStart()
        {

        }

        protected void OnTurnEnd()
        {
            
        }
    }
}